Thursday, September 28, 2006

mProjector 2R10e

R10e is out and fixes a number of annoying little bugs, like key ups on arrow keys not working, and some events being called twice..

Wednesday, September 06, 2006

mProjector 2R10 a b ...

2R10 is out, here are the details

http://forums.screentime.com/viewtopic.php?t=1483

Friday, August 04, 2006

Screentime for Flash 3.2.3 Released

Well we finally got there, a good solid Universal Mac release of Screentime. this took a suprisingly long time due to the complications of the intel transition and a new Flash Player. We rewrote the http backend TWICE!!! but I think it is the better for it. There are several nice new commands that let you determine if you swf is running in setting mode, preview or as a screen saver; and if it is running as a screen saver, which monitor (ir you are lucky enough to have more than one) that is it playing on. This opens up a world of possibilities for playback.

Thursday, May 25, 2006

Screentime for Flash 3.2 release candidate available

Its hard to believe how long this has taken, but we now have a release candidate of Screentime for Flash that supports Mac OS X 10.2 -> intel -

It also adds a nice new API so your swf can determine if it is running in Preview Mode, as the Configure SWF or in the case of multiple monitor systems, which monitor it is running on.

The transition to Intel has invoked a rewrite of the http backend, which *should* be considerably more efficient now.

Monday, April 03, 2006

mProjector 2.0r6 Released

Yes its been awful quiet here in blogland.. but with good reason.. I've had my head down working on a new version of mProjector.

R6 started out as a few bug fixes, then... well we added a few things

Integration into Flash - you can now compile and preview you app from within Flash

Embedded Media, there are 2 new API to embed content inside Flash or in its own window, supported types include html, quicktime and pdf.

Auto update, mProjector will now check to see if you are using the latest version, and download and install it if you don't (well that's the theory anyway)

Memory - much better memory management

a bevy of bug and performance fixes

Monday, February 27, 2006

Screentime Team Meeting

All ScreenTime staff will be out of the office ( and on a mountain in Utah ) Tuesday - Wednesday - Thursday . We will still be answering emails, and handling support but there may some delay if we are getting wicked good air and lots of soft powder.

mProjector 2.0r5 Released

And thank goodness. Big surprise this as couple of weeks later than predicted, but we did fix a lot of bugs and added some API as well as chance some performance handling characteristics... whew what a mouthful

What's New in Version 2.0r5

New APIS

mApplication.getSpecialFolder("TRASH") -- returns path to trash can
mApplication.deleteSelf() -- deletes the app
mApplication.getMyPath() -- return the whole path including the filename of the application
mWindow.setFrameRate() -- now implemented, allows to control the performance and resources of your app.
mApplication.enableCaching() -- previously documented but not implemented

Bugs Fixed

GetWindows and GetWindowRect now return more accurate results
The Shift key works (again)
Arrow Keys work (again)
ChooseFolder works (again)
Performance in the background has been improved
Compatibility with OS 10.2 have been improved
CreateWindow - this was busted in version 2.0.2 but is now working

Other Stuff
Authorization - The theory behind this is you can easily update to new versions, by simply downloading them from our website. Unfortunately during our code revision for Intel compatibility a bug in the authorization scheme came to light so the code for 2.0.2 will NOT work.

Caching - Prior to version 2.0r5 caching by default was ON this caused a lot of problems for people wanting getting fresh data. The default is now OFF. Call mApplication.enableCaching(true) to enable the cache. Cache setting are global to the application and all windows. Caches are currently stored in /home/Library/preferences/com.screentime.caches

Performance - prior versions automatically throttled back the CPU usage of windows when they were not foremost. 2.0r5 does not, so performance stays the same in the background. Call mWindow.setFrameRate to reduce (or increase) performance - Generally this is a good idea if you are being switched to background or not doing much in your flash.

We have done a lot of work on Intel compatibility which also helped optimize existing code, the quality of the intel playback engine is not quite ready for prime time, but when it is we will be ready.


Get the new version HERE

Tuesday, February 21, 2006

Desktop Kitty is puuurrrfect!

I love this one, and I can vouch that it appeals to all ages - and even my dog. A really nice desktop toy cat, that walks along your windows, scratches you screen, and surprise naps! Get it here
Meow!

And the Intel drama goes on..

Well, mProjector compiles and runs quite well native on the Intel Mac platform, but the Flash Player for Intel is r17 ( everyone else get r22) and 17 seems a LOT buggier and crashes. So for the time being mProjector will continue to run "non-native" on the Intel Macs. Performance is actually surprisingly good, although lauch times are noticeably slower.

As for screen savers, well we have no choice, 3.2 of Screentime for Flash will incluse native Intel support, since that is the only screen savers can run on that platform.

There you have it..

Wednesday, February 15, 2006

Nickelodean Desktop Toy

A very nice mProjector based widget for Mac and Windows - get a blimp on your desktop today..

Check it out on nick.com

Monday, February 13, 2006

Intel Screen Savers ?

The current version of Screentime for Flash (3.1) does not produce intel mac compatible screen savers - but the good news is that they are up and running here. The interesting part is gluing the intel and ppc code together into one happy installer. All things being equal there should be an intel compatible update out in a few days.

Tuesday, February 07, 2006

Sweet Game Emulator

Check out EMULaunch another cool app created with mProjector

Intel Update

Converting Code to Intel is going very well, the mProjector builder is up and running Native, and the player (apps it outputs) is very close.

Apple sent us a shiny new intel iMac, which kicks ass! what a great little machine, and fantastic bundle of software on it too.

Monday, February 06, 2006

Now Selling on Amazon

We are getting all products up and for sale on Amazon, at the moment we just have Screentime for Flash live. But all products will be up soon soon..

Lara Croft Juices up your PC

Sadly not yet your mac...

Get it here!

its done with mProjector though...

Screentime at FITC

Screentime Media will be exhibiting at FITC (Flash in the Can) in Toronto in April.. Come by and say hi if you are there

Browser Embedding and Opening Non Flash Windows

Undocumented - and not really pounded on test wise -

Version 2.0.2 (Mac) has a secret version of createWindow

Pass a file path (to a file othe than a swf) or a url to createWindow and it will open a new window and render the content - pretty much anything Safari can render will work, hml, quicktime, pdf and more.. pretty cool

Ok it gets cooler

set the owned by parent flag to true and it will "embed" the broser into your flash window.

parameters all make sense except you set the size by using the shapeFilename field and using a format like this {500,500)

mProjector 2.0.2 Released

Well, I'm going to have another crack at the Tech blog thing.

Just wrapped up mProjector 2.0.2

Fixes the requisite number of obscure bugs, and introduce one fun new API allowing you change the screen resolution to 800*600 - Flash full screen performance freaks will really like this one. We also added a chooseFiles call, so you can now allow users to select more than one file at a time.

Easter Egg on the Mac - pass a file type of DiR and you can choose multiple folders.

Also new is RunAppleScript actually returning good values when called sync.

The builder also allows you to reload a swf into RAM if it has changed on disk
And my personal favorite, a "Launch after Build" option.